![]() ![]() ![]() ![]() The first thing about Super Mario Bros: Odyssey that will jump out at you is that the game. HLE.GuestThread.16 Application : Unhandled exception caught: : Unexpected API error "ErrorDeviceLost".Īt .Return(CommandBufferScoped cbs, ReadOnlySpan`1 waitSemaphores, ReadOnlySpan`1 waitDstStageMask, ReadOnlySpan`1 signalSemaphores) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve//CommandBufferPool.cs:line 299Īt .GetTextureData(CommandBufferPool cbp, TextureView view, Int32 size, Int32 layer, Int32 level) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve//PersistentFlushBuffer.cs:line 81Īt .TextureGroup.FlushTextureDataSliceToGuest(Boolean tracked, Int32 sliceIndex, ITexture texture) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve//Image/TextureGroup.cs:line 420Īt .TextureGroup.c_Displa圜lass66_0.b_0() in /runner/_work/Ryujinx_Eve/Ryujinx_Eve//Image/TextureGroup.cs:line 1434Īt .TextureGroup.FlushAction(TextureGroupHandle handle, UInt64 address, UInt64 size) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve//Image/TextureGroup.cs:line 1416Īt .Signal(UInt64 address, UInt64 size, Boolean write, IList`1& handleIterable) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Memory/Tracking/RegionHandle.cs:line 259Īt .VirtualMemoryEvent(UInt64 address, UInt64 size, Boolean write, Boolean precise) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Memory/Tracking/MemoryTracking.cs:line 273Īt .DataAbort(MemoryTracking tracking, UInt64 vcpu, UInt32 esr) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Cpu/AppleHv/HvExecutionContext.cs:line 227Īt .SynchronousException(HvMemoryManager memoryManager, HvVcpu& vcpu) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Cpu/AppleHv/HvExecutionContext.cs:line 169Īt .Execute(HvMemoryManager memoryManager, UInt64 address) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Cpu/AppleHv/HvExecutionContext.cs:line 160Īt .Execute(IExecutionContext context, UInt64 address) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.Cpu/AppleHv/HvCpuContext.cs:line 30Īt `1.Execute(IExecutionContext context, UInt64 codeAddress) in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.HLE/HOS/ArmProcessContext.cs:line 40Īt .() in /runner/_work/Ryujinx_Eve/Ryujinx_Eve/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs:line 1265Īt . Super Mario Bros: Odyssey is a 2D platformer inspired by the traditional games in the Super Mario saga, where you can have fun with a game that mixes the gameplay of the classics with some new concepts from the newest games in the series.
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